// QuakeWorld Teamplay Config // Set _multipleTimers to zero for the old "ctf" style timer. There will be // only one timer that you can control and you simply press the button // corresponding to the item you want to display. // _multipleTimers "1" will give you a seperate timer for each item. In this // case your item buttons switch your timer and the additional "displayTime" // bind will display whichever timer you have selected. // Note that in addition to the standard 0-59 time display there are two other // "times" which allow you to ask for an item time or say an item is "soon". ________________________________________________________ // /SET YOUR SET NICK TO A 4 LETTER ABBREVATION OF YOUR NAME\ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ set _multipleTimers "0" set nick "" tp_pickup quad pent ring ra ya ga mh lg rl gl sng pack runes tp_point quad pent ring ra ya ga mh lg rl gl sng pack runes players rockets alias f_newmap "_setupLocations" // add this to your f_newmap alias if you have other stuff // Configure binds: bind n "_cancel" //disregard last teambind bind 3 "_coming" //coming thru location bind "f1" "_enemyLocation1" //map dependant enemy location bind "f2" "_enemyLocation2" //map dependant enemy location bind "f3" "_enemyLocation3" //map dependant enemy location bind "f4" "_enemyLocation4" //map dependant enemy location bind "f5" "_enemyLocation5" //map dependant enemy location bind 2 "_epowerups;_epowerups" //enemy quad bind c "_help" //help @ your location bind x "_lost" //lost @ your location bind z "shownick;_point;_point" //points at items/enemies (mess around with to get used to but is very important) bind m "_packs" //tell someone to take your pack bind h "_qdead;_qdead" //quad dead bind b "_safe" //safe @ your location bind g "_slipped" //enemy slipped past you (Usually good for when enemy goes thur a tele) bind v "_status" //your vital stats ie: armor/health and if you have rl or lg or both(rlg) and ammo bind 6 "_sync" //sync attack at location bind y "_switch" //switch positions with teammate bind t "_take" //waiting @ your location or item soon or tell teammate to take item ie: ra/mega/rl/etc (mess around with to get a feel) bind ctrl "_took;if $need != $tp_name_nothing then _need" //took something/need something (mess around with to get a feel) bind 1 "_weakrl" //weak enemy rl @ location bind j "_enemylg" //enemy has lg bind 4 "_getquad;_getquad" //get quad bind 5 "_getpent;_getpent" //get pent bind mouse4 "_mapStatus" //ask your teammates what their status is bind F6 "_timerDisplay" //only needed if _multipleTimers == 1 (advanced read above...only used as a replacement for get quad and get pent msgs) //New Binds alias _enemylg "say_team $\$nick $_enemylgBubble $tp_name_enemy {has} $tp_name_lg" // Configure per map enemy locations // Available options: _era, _ega, _eya, _elg, _erl, _egl, _esng, _elifts, _eratun, _ewindow, _etele, _esecret, _elarge, _eramega, _ehigh, _emega, _equad alias _setupDM3 "alias _mapStatus _mapStatusRAYA; alias _enemyLocation1 _era; alias _enemyLocation2 _eratun; alias _enemyLocation3 _esng; alias _enemyLocation4 _eya; alias _enemyLocation5 _elifts" alias _setupDM2 "alias _mapStatus _mapStatusTele; alias _enemyLocation1 _ehigh; alias _enemyLocation2 _elarge; alias _enemyLocation3 _eramega; alias _enemyLocation4 _esecret; alias _enemyLocation5 _etele" alias _setupE1M2 "alias _mapStatus _mapStatusYAMH; alias _enemyLocation1 _emega; alias _enemyLocation2 _equad; alias _enemyLocation3 _egl; alias _enemyLocation4 _eya; alias _enemyLocation5 _erl" alias _setupDefaults "alias _mapStatus _mapStatusRAYA; alias _enemyLocation1 _era; alias _enemyLocation2 _eya; alias _enemyLocation3 _equad; alias _enemyLocation4 _emega; alias _enemyLocation5 _etele" // Configure initial times (optional): set _time "56" // if _multipleTimers == 0 set _quadTime "56" // 3-5 would be wise if your clock counts up set _pentTime "61" // soon set _rlTime "30" // Configure color display // No need to change below set _cancelBubble " " set _comingBubble " " set _droppedPackBubble "$R$R" set _ePowerupsBubble "$R$R" set _enemyLocationBubble " " set _helpBubble "$Y$Y" set _lostBubble "$R$R" set _needBubble " " set _pointGBubble " " set _pointRBubble " " set _pointYBubble " " set _powerupNeedBubble " " set _qDeadBubble "$G$G" set _safeBubble "$G$G" set _slippedBubble " " set _soonBubble " " set _statusBubble " " set _switchBubble "$Y$Y" set _syncBubble " " set _takeBubble " " set _takePackBubble " " set _trickBubble " " set _timeBubble "$x04$x04" set _tookBubble "$B$B" set _tookPowerupBubble "$G$G" set _waitBubble " " set _weakrlBubble "$R$R" set _mapStatusBubble " " set _enemylgBubble "$R$R" tp_name_rl "{&cf0frl&cfff}" tp_name_lg "{&cf0flg&cfff}" set _rlg "{&cf0frlg&cfff}" //set _q "{&c03fq&cfff}" // {q} //set _p "{&ce00p&cfff}" // {p} //set _r "{&cff0r&cfff}" // {r} set _q $x9e // {q} set _p $x9d // {p} set _r $x9f // {r} //tp_name_armortype_ga "{&c0b0g&cfff}" // g //tp_name_armortype_ya "{&cff0y&cfff}" // y //tp_name_armortype_ra "{&ce00r&cfff}" // r tp_name_armortype_ga "{$x01}" // g tp_name_armortype_ya "{$x03}" // y tp_name_armortype_ra "{$x05}" // r tp_name_ga "{&c0b0ga&cfff}" // ga tp_name_ya "{&cff0ya&cfff}" // ya tp_name_ra "{&ce00ra&cfff}" // ra tp_name_mh "{&c03Fmega&cfff}" // mega tp_name_enemy "{&ce00enemy&cfff}" // enemy tp_name_backpack "{&cF0Fpack&cfff}" // pack tp_name_quad "{&c03Fquad&cfff}" tp_name_pent "{&ce00pent&cfff}" tp_name_ring "{&cff0ring&cfff}" tp_name_quaded "{&c03Fquaded&cfff}" tp_name_pented "{&ce00pented&cfff}" tp_name_weapon "weapon" tp_name_rune1 "{res}" tp_name_rune2 "{str}" tp_name_rune3 "{hst}" tp_name_rune4 "{rgn}" tp_name_separator "$x20" set _quad "quad" set _pent "pent" set _rl "rl" set _item "$_quad" set _zero "0" // ****** Map Status? ****** alias _mapStatusRAYA "say_team $\$nick $_mapStatusBubble status? $[$tp_name_ra/$tp_name_ya$]" alias _mapStatusTele "say_team $\$nick $_mapStatusBubble status? $[{tele}$]" alias _mapStatusYAMH "say_team $\$nick $_mapStatusBubble status? $[$tp_name_ya/$tp_name_mh$]" // ****** Timer ****** alias _timerSetEcho "set _displayTime $_time; if $_time == 60 then set _displayTime ?? else if $_time == 61 then set _displayTime soon" alias _timerEchoTime "if $_multipleTimers == 0 then echo time -> $_displayTime else echo $_item time -> $_displayTime" alias _timerRL "set _item $_rl; if $_multipleTimers == 0 then _timerDisplay else _timerSelected" alias _timerPent "set _item $_pent; if $_multipleTimers == 0 then _timerDisplay else _timerSelected" alias _timerQuad "set _item $_quad; if $_multipleTimers == 0 then _timerDisplay else _timerSelected" alias _timerInc "if $_multipleTimers == 0 then _timerIncSingle else _timerIncMultiple" alias _timerDec "if $_multipleTimers == 0 then _timerDecMultiple else _timerDecMultiple" alias _timerIncSingle "inc _time; if $_time > 61 then inc _time -62; _timerSetEcho; _timerEchoTime; _timerPad" alias _timerDecSingle "inc _time -1; if $_time < 0 then inc _time 62; _timerSetEcho; _timerEchoTime; _timerPad" alias _timerIncMultiple "inc _time; if $_time > 61 then inc _time -62; _timerSetEcho; _timerEchoTime; _timeSet; _timerPad" alias _timerDecMultiple "inc _time -1; if $_time < 0 then inc _time 62; _timerSetEcho; _timerEchoTime; _timeSet; _timerPad" alias _timerDisplay "if $_time == 60 then _timerUnknown else if $_time == 61 then _timerSoon else _timerItemTime" alias _timerSelected "_timerSet; _timerSetEcho; _timerEchoTime" alias _timerSet "if $_item == $_quad then set _time $_quadTime else if $_item == $_pent then set _time $_pentTime else set _time $_rlTime" alias _timeSet "if $_item == $_quad then set _quadTime $_time else if $_item == $_pent then set _pentTime $_time else set _rlTime $_time" alias _timerPad "if $_time < 10 then set _time $_zero$_time alias _timerPadD "if $_displayTime < 10 then set _displayTime $_zero$_displayTime alias _timerSoon "if $_item == $_quad then _saySoonQ else if $_item == $_pent then _saySoonP else _sayItemSoon" alias _sayItemSoon "say_team $\$nick $_soonBubble {$_item} soon" alias _saySoonQ "say_team $\$nick $_soonBubble $tp_name_quad soon" alias _saySoonP "say_team $\$nick $_soonBubble $tp_name_pent soon" alias _timerUnknown "if $_item == $_quad then _sayUnknownQ else if $_item == $_pent then _sayUnknownP else _sayItemUnknown" alias _sayItemUnknown "say_team $\$nick $_timeBubble {$_item} time?" alias _sayUnknownQ "say_team $\$nick $_timeBubble $tp_name_quad time?" alias _sayUnknownP "say_team $\$nick $_timeBubble $tp_name_pent time?" alias _timerItemTime "if $_item == $_quad then _sayTimeQ else if $_item == $_pent then _sayTimeP else _timerItemCheck" alias _timerItemCheck "if $_item == $_rl then _timerSetupRLTime" alias _timerSetupRLTime "set _displayTime $_time; _timerOtherRLTime; _timerPadD; _timerChooseRL" alias _timerChooseRL "if $_displayTime > $_time then _sayTimeRL1 else _sayTimeRL2" alias _timerOtherRLTime "if $_time > 29 then inc _displayTime -30 else inc _displayTime 30" alias _sayTimeRL1 "say_team $\$nick $_timeBubble $tp_name_rl at $[$_time/$_displayTime$]" alias _sayTimeRL2 "say_team $\$nick $_timeBubble $tp_name_rl at $[$_displayTime/$_time$]" alias _sayTimeQ "say_team $\$nick $_timeBubble $tp_name_quad at $[$_time$]" alias _sayTimeP "say_team $\$nick $_timeBubble $tp_name_pent at $[$_time$]" // ****** Status ****** alias _status "if $health < 1 then _lost else _statusPowerups1" alias _statusPowerups1 "if $tp_name_quad isin $powerups then _statusPowerupsQ else _statusPowerups2" alias _statusPowerups2 "if $tp_name_pent isin $powerups then _statusPowerupsP else _statusPowerups3" alias _statusPowerups3 "if $tp_name_ring isin $powerups then _statusNotDeadR else _statusNotDead" alias _statusPowerupsQ "if $tp_name_pent isin $powerups then _statusPowerupsQP else _statusPowerupsQR" alias _statusPowerupsQR "if $tp_name_ring isin $powerups then _statusNotDeadQR else _statusNotDeadQ" alias _statusPowerupsP "if $tp_name_ring isin $powerups then _statusNotDeadPR else _statusNotDeadP" alias _statusPowerupsQP "if $tp_name_ring isin $powerups then _statusNotDeadQPR else _statusNotDeadQP" alias _statusNotDead "if $bestweapon == $tp_name_sg then _statusAmmo else _statusWeapons" alias _statusAmmo "if $rockets > 0 then _msgStatusNoWeaponRockets else _msgStatusNoWeapon" alias _statusWeapons "if $tp_name_rl isin $weapons then _statusRL else _statusNoRL" alias _statusRL "if $tp_name_lg isin $weapons then _msgStatusRLG else _msgStatusWeapon" alias _statusNoRL "if $tp_name_lg isin $weapons then _msgStatusWeapon else _statusNoLG" alias _statusNoLG "if $tp_name_gl isin $weapons then _msgStatusWeapon else _msgStatusWWeaponRockets" alias _statusNotDeadQ "if $bestweapon == $tp_name_sg then _statusAmmoQ else _statusWeaponsQ" alias _statusAmmoQ "if $rockets > 0 then _msgStatusNoWeaponRocketsQ else _msgStatusNoWeaponQ" alias _statusWeaponsQ "if $tp_name_rl isin $weapons then _statusRLQ else _statusNoRLQ" alias _statusRLQ "if $tp_name_lg isin $weapons then _msgStatusRLGQ else _msgStatusWeaponQ" alias _statusNoRLQ "if $tp_name_lg isin $weapons then _msgStatusWeaponQ else _statusNoLGQ" alias _statusNoLGQ "if $tp_name_gl isin $weapons then _msgStatusWeaponQ else _msgStatusWWeaponRocketsQ" alias _statusNotDeadQP "if $bestweapon == $tp_name_sg then _statusAmmoQP else _statusWeaponsQP" alias _statusAmmoQP "if $rockets > 0 then _msgStatusNoWeaponRocketsQP else _msgStatusNoWeaponQP" alias _statusWeaponsQP "if $tp_name_rl isin $weapons then _statusRLQP else _statusNoRLQP" alias _statusRLQP "if $tp_name_lg isin $weapons then _msgStatusRLGQP else _msgStatusWeaponQP" alias _statusNoRLQP "if $tp_name_lg isin $weapons then _msgStatusWeaponQP else _statusNoLGQP" alias _statusNoLGQP "if $tp_name_gl isin $weapons then _msgStatusWeaponQP else _msgStatusWWeaponRocketsQP" alias _statusNotDeadQR "if $bestweapon == $tp_name_sg then _statusAmmoQR else _statusWeaponsQR" alias _statusAmmoQR "if $rockets > 0 then _msgStatusNoWeaponRocketsQR else _msgStatusNoWeaponQR" alias _statusWeaponsQR "if $tp_name_rl isin $weapons then _statusRLQR else _statusNoRLQR" alias _statusRLQR "if $tp_name_lg isin $weapons then _msgStatusRLGQR else _msgStatusWeaponQR" alias _statusNoRLQR "if $tp_name_lg isin $weapons then _msgStatusWeaponQR else _statusNoLGQR" alias _statusNoLGQR "if $tp_name_gl isin $weapons then _msgStatusWeaponQR else _msgStatusWWeaponRocketsQR" alias _statusNotDeadP "if $bestweapon == $tp_name_sg then _statusAmmoP else _statusWeaponsP" alias _statusAmmoP "if $rockets > 0 then _msgStatusNoWeaponRocketsP else _msgStatusNoWeaponP" alias _statusWeaponsP "if $tp_name_rl isin $weapons then _statusRLP else _statusNoRLP" alias _statusRLP "if $tp_name_lg isin $weapons then _msgStatusRLGP else _msgStatusWeaponP" alias _statusNoRLP "if $tp_name_lg isin $weapons then _msgStatusWeaponP else _statusNoLGP" alias _statusNoLGP "if $tp_name_gl isin $weapons then _msgStatusWeaponP else _msgStatusWWeaponRocketsP" alias _statusNotDeadPR "if $bestweapon == $tp_name_sg then _statusAmmoPR else _statusWeaponsPR" alias _statusAmmoPR "if $rockets > 0 then _msgStatusNoWeaponRocketsPR else _msgStatusNoWeaponPR" alias _statusWeaponsPR "if $tp_name_rl isin $weapons then _statusRLPR else _statusNoRLPR" alias _statusRLPR "if $tp_name_lg isin $weapons then _msgStatusRLGPR else _msgStatusWeaponPR" alias _statusNoRLPR "if $tp_name_lg isin $weapons then _msgStatusWeaponPR else _statusNoLGPR" alias _statusNoLGPR "if $tp_name_gl isin $weapons then _msgStatusWeaponPR else _msgStatusWWeaponRocketsPR" alias _statusNotDeadR "if $bestweapon == $tp_name_sg then _statusAmmoR else _statusWeaponsR" alias _statusAmmoR "if $rockets > 0 then _msgStatusNoWeaponRocketsR else _msgStatusNoWeaponR" alias _statusWeaponsR "if $tp_name_rl isin $weapons then _statusRLR else _statusNoRLR" alias _statusRLR "if $tp_name_lg isin $weapons then _msgStatusRLGR else _msgStatusWeaponR" alias _statusNoRLR "if $tp_name_lg isin $weapons then _msgStatusWeaponR else _statusNoLGR" alias _statusNoLGR "if $tp_name_gl isin $weapons then _msgStatusWeaponR else _msgStatusWWeaponRocketsR" alias _statusNotDeadQPR "if $bestweapon == $tp_name_sg then _statusAmmoQPR else _statusWeaponsQPR" alias _statusAmmoQPR "if $rockets > 0 then _msgStatusNoWeaponRocketsQPR else _msgStatusNoWeaponQPR" alias _statusWeaponsQPR "if $tp_name_rl isin $weapons then _statusRLQPR else _statusNoRLQPR" alias _statusRLQPR "if $tp_name_lg isin $weapons then _msgStatusRLGQPR else _msgStatusWeaponQPR" alias _statusNoRLQPR "if $tp_name_lg isin $weapons then _msgStatusWeaponQPR else _statusNoLGQPR" alias _statusNoLGQPR "if $tp_name_gl isin $weapons then _msgStatusWeaponQPR else _msgStatusWWeaponRocketsQPR" alias _msgStatusNoWeapon "say_team $\$nick $_statusBubble %a%A/%h $[{%l}$]" alias _msgStatusNoWeaponQ "say_team $\$nick $_statusBubble $_q %a%A/%h $[{%l}$]" alias _msgStatusNoWeaponP "say_team $\$nick $_statusBubble $_p %a%A/%h $[{%l}$]" alias _msgStatusNoWeaponR "say_team $\$nick $_statusBubble $_r %a%A/%h $[{%l}$]" alias _msgStatusNoWeaponQP "say_team $\$nick $_statusBubble $_q$_p %a%A/%h $[{%l}$]" alias _msgStatusNoWeaponQR "say_team $\$nick $_statusBubble $_q$_r %a%A/%h $[{%l}$]" alias _msgStatusNoWeaponPR "say_team $\$nick $_statusBubble $_p$_r %a%A/%h $[{%l}$]" alias _msgStatusNoWeaponQPR "say_team $\$nick $_statusBubble $_q$_p$_r %a%A/%h $[{%l}$]" alias _msgStatusNoWeaponRockets "say_team $\$nick $_statusBubble %a%A/%h ({$rockets}) $[{%l}$]" alias _msgStatusNoWeaponRocketsQ "say_team $\$nick $_statusBubble $_q %a%A/%h ({$rockets}) $[{%l}$]" alias _msgStatusNoWeaponRocketsP "say_team $\$nick $_statusBubble $_p %a%A/%h ({$rockets}) $[{%l}$]" alias _msgStatusNoWeaponRocketsR "say_team $\$nick $_statusBubble $_r %a%A/%h ({$rockets}) $[{%l}$]" alias _msgStatusNoWeaponRocketsQP "say_team $\$nick $_statusBubble $_q$_p %a%A/%h ({$rockets}) $[{%l}$]" alias _msgStatusNoWeaponRocketsQR "say_team $\$nick $_statusBubble $_q$_r %a%A/%h ({$rockets}) $[{%l}$]" alias _msgStatusNoWeaponRocketsPR "say_team $\$nick $_statusBubble $_p$_r %a%A/%h ({$rockets}) $[{%l}$]" alias _msgStatusNoWeaponRocketsQPR "say_team $\$nick $_statusBubble $_q$_p$_r %a%A/%h ({$rockets}) $[{%l}$]" alias _msgStatusWWeaponRockets "say_team $\$nick $_statusBubble %a%A/%h$.%b ({$rockets}) $[{%l}$]" alias _msgStatusWWeaponRocketsQ "say_team $\$nick $_statusBubble $_q %a%A/%h$.%b ({$rockets}) $[{%l}$]" alias _msgStatusWWeaponRocketsP "say_team $\$nick $_statusBubble $_p %a%A/%h$.%b ({$rockets}) $[{%l}$]" alias _msgStatusWWeaponRocketsR "say_team $\$nick $_statusBubble $_r %a%A/%h$.%b ({$rockets}) $[{%l}$]" alias _msgStatusWWeaponRocketsQP "say_team $\$nick $_statusBubble $_q$_p %a%A/%h$.%b ({$rockets}) $[{%l}$]" alias _msgStatusWWeaponRocketsQR "say_team $\$nick $_statusBubble $_q$_r %a%A/%h$.%b ({$rockets}) $[{%l}$]" alias _msgStatusWWeaponRocketsPR "say_team $\$nick $_statusBubble $_p$_r %a%A/%h$.%b ({$rockets}) $[{%l}$]" alias _msgStatusWWeaponRocketsQPR "say_team $\$nick $_statusBubble $_q$_p$_r %a%A/%h$.%b ({$rockets}) $[{%l}$]" alias _msgStatusWeapon "say_team $\$nick $_statusBubble %a%A/%h$.%b $[{%l}$]" alias _msgStatusWeaponQ "say_team $\$nick $_statusBubble $_q %a%A/%h$.%b $[{%l}$]" alias _msgStatusWeaponP "say_team $\$nick $_statusBubble $_p %a%A/%h$.%b $[{%l}$]" alias _msgStatusWeaponR "say_team $\$nick $_statusBubble $_r %a%A/%h$.%b $[{%l}$]" alias _msgStatusWeaponQP "say_team $\$nick $_statusBubble $_q$_p %a%A/%h$.%b $[{%l}$]" alias _msgStatusWeaponQR "say_team $\$nick $_statusBubble $_q$_r %a%A/%h$.%b $[{%l}$]" alias _msgStatusWeaponPR "say_team $\$nick $_statusBubble $_p$_r %a%A/%h$.%b $[{%l}$]" alias _msgStatusWeaponQPR "say_team $\$nick $_statusBubble $_q$_p$_r %a%A/%h$.%b $[{%l}$]" alias _msgStatusRLG "say_team $\$nick $_statusBubble %a%A/%h$.$_rlg:$rockets $[{%l}$]" alias _msgStatusRLGQ "say_team $\$nick $_statusBubble $_q %a%A/%h$.$_rlg:$rockets $[{%l}$]" alias _msgStatusRLGP "say_team $\$nick $_statusBubble $_p %a%A/%h$.$_rlg:$rockets $[{%l}$]" alias _msgStatusRLGR "say_team $\$nick $_statusBubble $_r %a%A/%h$.$_rlg:$rockets $[{%l}$]" alias _msgStatusRLGQP "say_team $\$nick $_statusBubble $_q$_p %a%A/%h$.$_rlg:$rockets $[{%l}$]" alias _msgStatusRLGQR "say_team $\$nick $_statusBubble $_q$_r %a%A/%h$.$_rlg:$rockets $[{%l}$]" alias _msgStatusRLGPR "say_team $\$nick $_statusBubble $_p$_r %a%A/%h$.$_rlg:$rockets $[{%l}$]" alias _msgStatusRLGQPR "say_team $\$nick $_statusBubble $_q$_p$_r %a%A/%h$.$_rlg:$rockets $[{%l}$]" // Need - not allowed to complain about armor\health if you dont have a weapon or powerup alias _need "if $need != $tp_name_nothing then _needSanityCheck" alias _needSanityCheck "if $tp_name_quad isin $powerups then _msgNeed else if $tp_name_pent isin $powerups then _msgNeed else if $tp_name_ring isin $powerups then _msgNeed else _needSanityCheck2" alias _needSanityCheck2 "if $bestweapon == $tp_name_sg then _msgNeedWeapon else _msgNeed" alias _msgNeed "say_team $\$nick $_needBubble need %u" alias _msgNeedWeapon "say_team $\$nick $_needBubble need weapon" // Lost - Press before respawning for pack drops to work (if you respawn use _packs) alias _lost "if $tp_name_rl == $weapon then _msgLostPack else if $tp_name_lg == $weapon then _msgLostPack else _msgLost" alias _msgLost "say_team $\$nick $_lostBubble lost $[{%d}$] %E" alias _msgLostPack "say_team $\$nick $_droppedPackBubble lost $weapon $[{%d}$] %E" // Packs alias _packs "if $tp_name_rl isin $weapons then _packsHasRL else _msgPacksDropped" alias _packsHasRL "if $health > 0 then _msgTakePack else _msgLostPack" alias _msgTakePack "say_team $\$nick $_takePackBubble take my $tp_name_backpack $[{%l}$]" alias _msgPacksDropped "say_team $\$nick $_droppedPackBubble dropped pack $[{%d}$] %E" // Took alias _took "if $took == $tp_name_nothing else if $took == $tp_name_quad then _tookPowerup else if $took == $tp_name_pent then _tookPowerup else if $took = $tp_name_ring then _tookPowerup else _msgTookItem" alias _tookPowerup "_msgTookPowerup; _msgTookPowerup; if $need != $tp_name_nothing then _tookPowerupNeed" alias _tookPowerupNeed "if $took == $tp_name_quad then _tookPowerupNeedQ else if $took == $tp_name_pent then _tookPowerupNeedP" alias _tookPowerupNeedQ "say_team $\$nick $_powerupNeedBubble {&cff0}{need $need}" alias _tookPowerupNeedP "if weapon isin $need then _msgNeedRL" alias _msgTookPowerup "say_team $\$nick $_tookPowerupBubble {&c0b0}{team}{&cfff} $took" alias _msgNeedRL "say_team $\$nick $_powerupNeedBubble {&cff0}{need rl}" alias _msgTookItem "say_team $\$nick $_tookBubble took $took $[{%Y}$]" // Point alias _point "if $qt$point$qt = $qt$tp_name_nothing$qt then else if $ledpoint = $tp_name_status_red then _pointEPowerup else if $ledpoint = $tp_name_status_yellow then _msgPointY else if $ledpoint = $tp_name_status_green then else _msgPointG" alias _pointEPowerup "if $qt$tp_name_eyes$qt isin $qt$point$qt then _msgPointR else _pointEPowerup2" alias _pointEPowerup2 "if $qt$tp_name_quaded$qt isin $qt$point$qt then _pointEQ else _pointEPowerup3" alias _pointEPowerup3 "if $qt$tp_name_pented$qt isin $qt$point$qt then _msgPointP else _msgPointR" alias _pointEQ "if $qt$tp_name_pented$qt isin $qt$point$qt then _msgPointQP else _msgPointQ" alias _msgPointQP "say_team $\$nick $_pointRBubble $tp_name_quad $tp_name_pented {$x1f}{$x1d}{$x1f}{$x1e}{$x09} at $[{%y}$] %E" alias _msgPointQ "say_team $\$nick $_pointRBubble $tp_name_quaded {$x1f}{$x1d}{$x1f}{$x1e}{$x09} at $[{%y}$] %E" alias _msgPointP "say_team $\$nick $_pointRBubble $tp_name_pented {$x1f}{$x1d}{$x1f}{$x1e}{$x09} at $[{%y}$] %E" alias _msgPointG "say_team $\$nick $_pointGBubble %x at $[{%y}$]" alias _msgPointY "say_team $\$nick $_pointYBubble %x up" alias _msgPointR "say_team $\$nick $_pointRBubble %x $tp_name_rl at $[{%y}$] %E" // Take alias _take "if $health < 1 then _lost else _take_try" alias _take_ga "if $armor < $tp_need_ga then _wait else _soon" alias _take_lg "if $bestweapon isin $tp_name_lg then _soon else _take_point_it" alias _take_point "if $ledpoint = $tp_name_status_green then _youtake else _take_point_1" alias _take_point_1 "if $qt$point$qt != $qtrl$qt then _take_point_2 else if $qtrl$qt isin $location then _point else _take_point_2" alias _take_point_2 "if $qt$point$qt != $qtlg$qt then _take_point_3 else if $qtlg$qt isin $location then _point else _take_point_3" alias _take_point_3 "if $qt$point$qt != $qtra$qt then _take_point_4 else if $qtra$qt isin $location then _point else _take_point_4" alias _take_point_4 "if $qt$point$qt != $qtya$qt then _take_point_5 else if $qtya$qt isin $location then _point else _take_point_5" alias _take_point_5 "if $qt$point$qt != $qtga$qt then _take_try_ra else if $qtga$gt isin $location then _point else _take_try_ra" alias _take_point_c "if $qt$point$qt != $qt$tp_name_cells$qt then _wait else _point" alias _take_point_it "if $ledpoint = $tp_name_status_blue then _take_point_c else _wait" alias _take_ra "if $armor < $tp_need_ra then _wait else _soon" alias _take_rl "if $bestweapon isin $tp_name_rl then _soon else _wait" alias _take_try "if $qt$point$qt != $tp_name_nothing then _take_point else _take_try_ra" alias _take_try_dm2 "if $mapname != $qtdm2$qt then _take_try_ya else if $qtsecret$qt = $qt$location$qt then _take_ra else _take_try_ya" alias _take_try_ga "if $qtga$qt isin $location then _take_ga else _take_try_rl" alias _take_try_lg "if $qtlg$qt isin $location then _take_lg else _take_point_it" alias _take_try_mega "if $qtmega$qt isin $location then _wait else _take_try_ga" alias _take_try_ra "if $qtra$qt isin $location then _take_ra else _take_try_dm2" alias _take_try_rl "if $qtrl$qt isin $location then _take_rl else _take_try_lg" alias _take_try_ya "if $qtya$qt isin $location then _take_ya else _take_try_mega" alias _take_ya "if $armor < $tp_need_ra then _wait else _soon" alias _youtake "if $ledpoint == $tp_name_status_green _msgTakeNick else _msgTake alias _msgTakeNick "say_team $\$nick $_takeBubble %x take $[{%l}$]" alias _msgTake "say_team $\$nick $_takeBubble you take $[{%l}$]" // Enemy Locations alias _setupLocations "if $mapname == $qtdm3$qt then _setupDM3 else if $mapname == $qtdm2$qt then _setupDM2 else if $mapname == $qte1m2$qt then _setupE1M2 else _setupDefaults" alias _emega "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{mega}$]" alias _esng "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{sng}$]" alias _etele "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{tele}$]" alias _eramega "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{ra-mega}$]" alias _erl "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{rl}$]" alias _egl "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{gl}$]" alias _elg "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{lg}$]" alias _elifts "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{lifts}$]" alias _era "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{ra}$]" alias _ega "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{ga}$]" alias _equad "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{quad}$]" alias _ewindow "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{window}$]" alias _eya "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{ya}$]" alias _esecret "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{secret}$]" alias _ehigh "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{high}$]" alias _elarge "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{large}$]" alias _eratun "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{ra-tunnel}$]" // Slipped alias _slipped "if $mapname = $qtdm2$qt then _slipdm2 else if $mapname = $qtdm3 then _slipdm3 else msgSlipped" alias _slipdm2 "if $location = $qtra-mega$qt then _elarge else if $location = $qttele$qt then _ehigh else if $location = $qtlower$qt then _esecret else if $location = $qtlower-lift$qt then _esecret else if $location = $qtlower-button$qt then _elarge else msgSlipped" alias _slipdm3 "if $location = $qtya$qt then _ewindow else if $location = $qtya-box$qt then _ewindow else if $location = $qtya-ammo$qt then _ewindow else if $location = $qtya-ssg$qt then _ewindow else _slipdm3_2" alias _slipdm3_2 "if $location = $qtring$qt then _esng else if $location = $qtra-entrance$qt then _esng else if $location = $qtlifts-below$qt then _esng else if $location = $qtring-lifts$qt then _esng else _slipdm3_3" alias _slipdm3_3 "if $location = $qtrl$qt then _eya else if $location = $qtrl-entrance$qt then _eya else if $location = $qtlow-bridge$qt then _eya else _slipdm3_4" alias _slipdm3_4 "if $location = $qtpent$qt then _elifts else if $location = $qtpent-water$qt then _elifts else if $location = $qtpent-mega$qt then _elifts else if $location = $qtlifts$qt then _elifts else msgSlipped" alias msgSlipped "say_team $\$nick $_slippedBubble $tp_name_enemy slipped $[{%l}$]" // Trick alias _trick "if $mapname = $qtdm2$qt then _trickdm2 else if $mapname = $qtdm3$qt then _trickdm3 else msgTrick" alias _trickdm2 "if $location = $qtquad-below$qt then msgShortcut else if $location = $qtsecret$qt then msgSecret else if $location = $qtwater$qt then msgSecret else if $location = $qtlower-button$qt then msgRaMega else if $location = $qttele$qt then msgTele else msgTrick" alias _trickdm3 "if $location = $qtwater$qt then msgDischargeW else if $location = $qtwater-ammo$qt then msgDischargeW else if $location = $qtwater-gl$qt then msgDischargeW else if $location = $qtwater-lg$qt then msgDischargeW else if $location = $qtwater-tunnel$qt then msgDischargeP else if $location = $qtpent-water$qt then msgDischargeP else msgTrick" alias msgShortcut "say_team $\$nick $_trickBubble shortcut $[$tp_name_quad$]" alias msgSecret "say_team $\$nick $_trickBubble open $[{secret}$]" alias msgRaMega "say_team $\$nick $_trickBubble open $[{ra-mega}$]" alias msgDischargeW "say_team $\$nick $_trickBubble discharge $[{water}$]" alias msgDischargeP "say_team $\$nick $_trickBubble discharge $[{penta}$]" alias msgTrick "say_team $\$nick $_trickBubble trick $[{%l}$]" alias msgTele "say_team $\$nick $_trickBubble open $[{tele-ya}$]" // The one liners.. alias _cancel "say_team $\$nick $_cancelBubble cancel/hell no/FUCK YOU" alias _coming "say_team $\$nick $_comingBubble coming $[{%l}$]" alias _epowerups "say_team $\$nick $_ePowerupsBubble $tp_name_enemy %q" alias _help "say_team $\$nick $_helpBubble help $[{%l}$] %E" alias _qdead "say_team $\$nick $_qDeadBubble killed $tp_name_quad" alias _safe "say_team $\$nick $_safeBubble safe $[{%l}$]" alias _soon "say_team $\$nick $_soonBubble soon $[{%l}$]" alias _switch "say_team $\$nick $_switchBubble switch $[{%l}$]" alias _sync "say_team $\$nick $_syncBubble sync $[{%l}$] %E" alias _wait "say_team $\$nick $_waitBubble waiting at $[{%l}$]" alias _weakrl "say_team $\$nick $_weakrlBubble $tp_name_enemy $tp_name_rl weak $[{%d}$] %E" alias _getpent "say_team $\$nick get $tp_name_pent" alias _getquad "say_team $\$nick get $tp_name_quad"